In my SwiftUI app, I need to get data from ObservedObject each time the value change. I understood that we could do that with .onReceive? I don't understand well the documentation of Apple about it. I don't know how I can do this.
My code:
import SwiftUI
import CoreLocation
struct Compass: View {
@StateObject var location = LocationManager()
@State private var angle: CGFloat = 0
var body: some View {
VStack {
Image("arrow")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 300, height: 300)
.modifier(RotationEffect(angle: -CGFloat(self.angle.degreesToRadians)))
.onReceive(location, perform: {
withAnimation(.easeInOut(duration: 1.0)) {
self.angle = self.location.heading
}
})
Text(String(self.location.heading.degreesToRadians))
.font(.system(size: 20))
.fontWeight(.light)
.padding(.top, 15)
}
}
}
struct RotationEffect: GeometryEffect {
var angle: CGFloat
var animatableData: CGFloat {
get { angle }
set { angle = newValue }
}
func effectValue(size: CGSize) -> ProjectionTransform {
return ProjectionTransform(
CGAffineTransform(translationX: -150, y: -150)
.concatenating(CGAffineTransform(rotationAngle: angle))
.concatenating(CGAffineTransform(translationX: 150, y: 150))
)
}
}
In my LocationManager class, I have a heading Published variable, this is the variable I want check.
I need to get data each time the value of heading change to create an animation when my arrow move. For some raisons I need to use CGAffineTransform.