Im just starting to use the new Unity nested prefab workflow (or what ever you call it) in Unity 2018.3
So how it works is when you want to edit a prefab, you select it then click on the arrow. When you do this it erases everything from the hierarchy window and then you only have that prefab visible until your done editing it, you click save and then its back to the original hierarchy that was there before you started editing.
This is all fine, but the problem is what if i want to drag a game object from my scene into the prefab im editing is now impossible because as soon as you start editing the prefab, it removes your scene and only shows the contents of the prefab. So you cant drag anything from your scene into the prefab any more because its gone for the duration of the editing.
I dont know if im making myself clear or not.... But basically im saying while editing the prefab, only the contents of the prefab is visible, your scene is not visible, so you cant drag any object from your scene into the prefab anymore.
Anybody knows how to get around this? Right now i want to drag a gameObject from my scene into a prefab im editing to make a reference to a global object, but while editing the prefab my scene is not visible, so i cant do it.
Thank