I created 3 shader graphs that all just replace 1 color. A Sprite Lit Graph, a Sprite Unlit Graph and a PBR Graph. My question is, why does the sprite that has the LitGraph material applied, look so differently?
(From left to right, 1 original sprite, 2 lit graph, 3 unlit graph, 4 pbr graph)

Here are the settings for the LitGraph:

An here are the settings for the working UnlitGraph:

I think it might have something to do with the Alpha value not being connected in the LitGraph but I have googled if anyone else had this problem and for documentation and I really can't find the answer. Any help is appreciated!