I have a small project that I've been working on in C++, and due to the nature of what it does, I need to insert packets in to a live TCP stream. (The purpose is innocent enough, http://ee.forumify.com/viewtopic.php?id=3299 if you MUST know) I'm creating a level editor for a game, and due to the nature of the handshakes, I can't simply establish a new connection with a high level library such as WinSock. Until now, it has relied on Winsock Packet Editor to do the dirty work, but if I were to let the application handle it all, it would make everyone happy.
So my question is this: Is there an API somewhere that will allow me to take control of a live TCP stream, and preferably one that keeps it valid after it finishes? And I would prefer to not have to inject any DLLs. Also, Detours is a no-no as I'm using GCC/Mingw.
I've toyed around with WinPCap and I have some working code (I can collect a packet, and from that generate a proper packet to send) but since it operates at such a low level, I cannot anticipate all of the potential protocols that the end user might use. Yes, chances are that they'll be using IPv4 over Ethernet, but what about those people who still use PPP, or some other obscure protocol? Also, the connection gets dropped by the client application after mine is done with it, as the latest ID values in the packets have changed and the client assumes that it has disconnected.
So, if anyone could provide a high-level TCP stream manipulator, I would be very happy. If not, I'll just continue tinkering with WinPCap and tell all the dial-up users to go get better internet.
Target platform: Microsoft Windows XP through Windows 7