I'm trying to send data from one LocalScript to another using a RemoteEvent through a script on the server side. First LocalScript is in StarterCharacterScripts, server-side Script is in workplace and the second LocalScript is under the player's character model.
I've set up print statements within each function to see where the communication is stopping, and it appears to be stopping when the server fires the function back at the second LocalScript. However, I can't determine the cause of this.
First LocalScript (StarterCharacterScripts)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local createPartEvent = ReplicatedStorage:WaitForChild("CreatePartEvent")
local UserInputService=game:GetService("UserInputService")
local player=game.Players.LocalPlayer
UserInputService.InputBegan:Connect(function(input,gameProcessed)
if input.KeyCode==Enum.KeyCode.G then
createPartEvent:FireServer(251,226,11)
print("Bing!")
end
end)
Serverside Script (Workplace)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local createPartEvent = Instance.new("RemoteEvent", ReplicatedStorage)
createPartEvent.Name = "CreatePartEvent"
local fadePartEvent = Instance.new("RemoteEvent")
fadePartEvent.Parent=game.ReplicatedStorage
fadePartEvent.Name="FadePartEvent"
local function onCreatePartFired(player,red,green,blue)
print("Ting!" ,player,red,green,blue)
fadePartEvent:FireClient(player,red,green,blue)
end
createPartEvent.OnServerEvent:Connect(onCreatePartFired)
Second LocalScript (player model)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player=game.LocalPlayer
local fadePartEvent=ReplicatedStorage:WaitForChild("FadePartEvent")
fadePartEvent.Name="FadePartEvent"
local function onFadePartFired(player,red,green,blue)
print("Done!")
print(player,red,green,blue)
end
fadePartEvent.OnClientEvent:Connect(onFadePartFired)
If the code ran properly, the output should be:
Bing!
Ting! BusterTornado 251 226 11
Done! BusterTornado 251 226 11
However, the output shows as:
Bing!
Ting! BusterTornado 251 226 11
Which would indicate that the function is not reaching the second LocalScript. I've tried searching around and I haven't found any answers as of yet.