I'm new with cmake and try to create a small project which needs some 3rd-party libs. I would like to have the libs as git repos to always be up-to-date. Some libs are just .cpp and .hpp files (glad, imgui) and others are cmake projects (glfw, glm).
The idea is to have a 3rd-party project with all the libs as a kind of subprojects and a sandbox project which uses the libs and includes etc. And I would like to use modern cmake code which is not installing something outside the framework structure.
Folder structure:
Framework
|--3rd_party
| |--glad
| | |--include
| | |--src
| |--glfw-master
| | |--...
| | |--CMakeLists.txt
| |--glm-master
| | |--..
| | |--CMakeLists.txt
| |--imgui-master
| | |--*.cpp
| | |--*.hpp
| | |--examples
| | | |--*.cpp
| | | |--*.hpp
| |--CMakeLists.txt
|--sandbox
| |--main.cpp
| |--CMakeLists.txt
|--CMakeLists.txt
So I created this folder structure and also some CMakeLists:
CMakeLists.txt (Framework)
cmake_minimum_required(VERSION 3.10)
project(Framework)
add_subdirectory("3rd_party")
add_subdirectory("sandbox")
CMakeLists.txt (3rd_party)
#GLFW
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(glfw-master)
# GLM
set(GLM_TEST_ENABLE OFF CACHE BOOL "" FORCE)
add_subdirectory(glm-master)
# Glad
add_library(
Glad STATIC
"glad/src/glad.c"
)
target_include_directories(Glad PUBLIC "glad/include")
# ImGui
add_compile_definitions(IMGUI_IMPL_OPENGL_LOADER_GLAD=1)
set(IMGUI_SOURCES
"imgui-master/imgui.cpp"
"imgui-master/imgui_demo.cpp"
"imgui-master/imgui_draw.cpp"
"imgui-master/imgui_widgets.cpp"
"imgui-master/examples/imgui_impl_glfw.cpp"
"imgui-master/examples/imgui_impl_opengl3.cpp"
)
set(IMGUI_HEADERS
"imgui-master/imconfig.h"
"imgui-master/imgui.h"
"imgui-master/imgui_internal.h"
"imgui-master/imstb_rectpack.h"
"imgui-master/imstb_textedit.h"
"imgui-master/imstb_truetype.h"
"imgui-master/examples/imgui_impl_glfw.h"
"imgui-master/examples/imgui_impl_opengl3.h"
)
add_library(
ImGui STATIC
${IMGUI_SOURCES}
${IMGUI_HEADERS}
)
target_include_directories(ImGui PUBLIC "imgui-master" "glfw-master/include" "glad/include")
CMakeLists.txt (sandbox)
project(Sandbox)
find_package(OpenGL REQUIRED)
add_executable(sandbox main.cpp)
# OpenGL
target_include_directories(Sandbox PUBLIC ${OPENGL_INCLUDE_DIR})
target_include_directories(Sandbox PUBLIC external)
# Glfw
target_include_directories(Sandbox PUBLIC "../3rd_party/glfw-master/include")
# Link libs
target_link_libraries(Sandbox PUBLIC
${OPENGL_LIBRARIES}
"../3rd_party/glfw-master/src/Debug/glfw3"
Glad
ImGui
glm_static
)
The code works but not as I expect. At first I know it's a little bit ugly maybe there is a better way to handle the path for includes and sources but the bigger problem is project structure. For example, when I build it for ms vs studio I have three solutions
./framework.sln
./sandbox/sandbox.sln
./3rd_party/glfw-master/glfw.sln
And glad, glm and imgui are part of sandbox.sln
What I would like to have is a solution with two sub-solutions sandbox and 3rd_party which also has sub-solutions or projects for all the libs.
So is it possible at all and if yes how can I create such a structure with cmake?

