I found similar questions in this website but none of them solved my issue. Please carefully read the whole code. The setNeedsDisplay() function is not calling the draw(_ rect: CGRect) when I want to draw a line on MyView.
I created a view called "myView" in storyboard as sub View of "MyViewController" and created a IBOutlet to the view controller.
Then I created a class called "MyViewClass" and set it as the class of "myView" in storyboard.
I set the bool value drawLine to true and call function updateLine(),
the problem is the setNeedsDispaly() is not triggering the draw(_ rect: CGRect) function.
import UIKit
class MyViewClass : UIView{
var drawLine = Bool() // decides whether to draw the line
func updateLine(){
setNeedsDisplay()
}
override func draw(_ rect: CGRect) {
if drawLine == true{
guard let context = UIGraphicsGetCurrentContext() else{
return
}
context.setLineWidth(4.0)
context.setStrokeColor(UIColor.red.cgColor)
context.move(to: CGPoint(x: 415 , y: 650))
context.addLine(to: CGPoint(x:415 , y: 550))
context.strokePath()
}
}
}
class myViewController:UIViewController {
@IBOutlet weak var insideView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let myViewInstance = MyViewClass()
myViewInstance.drawLine = true
myViewInstance.updateLine()
}
}
I'm fairly new to Swift. Any help will appreciated. Thanks.

