I have a screen, which shows a button. If I press it, an async job is started. During this time, I want to show an AlertDialog with a spinning wheel. If that job is finished, i will dismiss the dialog or show some errors. Here is my (simplified) code:
Widget build(BuildContext context) {
if (otherClass.isTaskRunning()) {
showDialog( ... ); // Show spinning wheel
}
if (otherClass.hasErrors()) {
showDialog( ...); // Show errors
}
return Scaffold(
...
FlatButton(
onPress: otherClass.startJob
)
);
}
The build will be triggered when the job status is changed or if there are errors. So far, so good, but if I run this code, I got this error message:
Exception has occurred. FlutterError (setState() or markNeedsBuild() called during build. This Overlay widget cannot be marked as needing to build because the framework is already in the process of building widgets. A widget can be marked as needing to be built during the build phase only if one of its ancestors is currently building. This exception is allowed because the framework builds parent widgets before children, which means a dirty descendant will always be built. Otherwise, the framework might not visit this widget during this build phase. The widget on which setState() or markNeedsBuild() was called was: Overlay-[LabeledGlobalKey#357d8] The widget which was currently being built when the offending call was made was:
SettingsScreen)
So, the repaint of the screen will be overlap somehow. I am not sure how to fix this. It feels like I am using this completely wrong. What is the prefered way to handle this kind of interaction (trigger "long" running task, show progress indicator and possible errors)?
showDialog
and similar insidebuild
is anti-pattern. Consider reading stackoverflow.com/questions/52249578/… – Rémi Rousselet