I am working on both udp/tcp based P2P for file and real time video streaming application.the application will be developed for both Linux and windows platform using c++.
We are using ICE(TCP/UDP hole punching) to implement the P2P. while TCP ensure the packet loss but for UDP I need a decent approach to make sure packet must be delivered to the other peer.
- I wanted to know the algorithm or technique to do this.
- Is there any free thord party tool/libraries to do.
Any link and suggestion will be appreciated?