I am using boost geometry and I am trying to calculate a "bounded" polygon (see image below) from intersecting polylines (linestrings 2d in Boost geometry). Currently, my approach is i) to get all the intersection points between these lines and then ii) "split" each line at the intersection points. However, this algorithm is a little bit exhaustive. Does anyone know if boost geometry has something more efficient for this?
Moreover, how could I get the segment (or vector of points) for each linestring that lie withing two intersection points? For example, for the green linestring, if I have the two red intersection points, how can I get the linestring between these two points (vector of points containing the two red intersection points and the two interior blue points)? Is there any "split"-like functionality in boost geometry?
Any suggestion is much appreciated. Thanks a lot in advance.