41
votes

I'd like to create a text view inside a circle view. The font size should be automatically set to fit the size of the circle. How can this be done in SwiftUI? I tried scaledToFill and scaledToFit modifiers, but they have no effect on the Text view:

struct ContentView : View {
    var body: some View {
        ZStack {
            Circle().strokeBorder(Color.red, lineWidth: 30)
            Text("Text").scaledToFill()
        }
    }
}
8

8 Answers

58
votes

One possible "hack" is to use a big font size and a small scale factor so it will shrink itself:

ZStack {
    Circle().strokeBorder(Color.red, lineWidth: 30)

    Text("Text")
        .padding(40)
        .font(.system(size: 500))
        .minimumScaleFactor(0.01)
     }
}
42
votes

One can use GeometryReader in order to make it also work in landscape mode.

It first checks if the width or the height is smaller and then adjusts the font size according to the smaller of these.

GeometryReader{g in
    ZStack {
        Circle().strokeBorder(Color.red, lineWidth: 30)
        Text("Text")
            .font(.system(size: g.size.height > g.size.width ? g.size.width * 0.4: g.size.height * 0.4))
    }
}

enter image description here enter image description here

28
votes

You want to allow your text to:

  • shrink up to a certain limit
  • on 1 (or several) line(s)

You choose this scale factor limit to suit your need. Typically you don't shrink beyond readable or beyond the limit that will make your design look bad

struct ContentView : View {
var body: some View {
    ZStack {
        Circle().strokeBorder(Color.red, lineWidth: 30)
        Text("Text")
            .scaledToFill()
            .minimumScaleFactor(0.5)
            .lineLimit(1)
    }
}

}

11
votes

Here's a solution that hides the text resizing code in a custom modifier which can be applied to any View, not just a Circle, and takes a parameter specifying the fraction of the View that the text should occupy.

(I have to agree that while @szemian's solution is still not ideal, her method seems to be the best we can do with the current SwiftUI implementation because of issues inherent in the others. @simibac's answer requires fiddling to find a new magic number to replace 0.4 any time the text or its attributes--font, weight, etc.--are changed, and @giuseppe-sapienza's doesn't allow the size of the circle to be specified, only the font size of the text.)

struct FitToWidth: ViewModifier {
    var fraction: CGFloat = 1.0
    func body(content: Content) -> some View {
        GeometryReader { g in
        content
            .font(.system(size: 1000))
            .minimumScaleFactor(0.005)
            .lineLimit(1)
            .frame(width: g.size.width*self.fraction)
        }
    }
}

Using the modifier, the code becomes just this:

    var body: some View {
        Circle().strokeBorder(Color.red, lineWidth: 30)
            .aspectRatio(contentMode: .fit)
            .overlay(Text("Text")
                .modifier(FitToWidth(fraction: fraction)))
    }

Also, when a future version of Xcode offers SwiftUI improvements that obviate the .minimumScaleFactor hack, you can just update the modifier code to use it. :)

If you want to see how the fraction parameter works, here's code to let you adjust it interactively with a slider:

struct ContentView: View {

    @State var fraction: CGFloat = 0.5

    var body: some View {
        VStack {
            Spacer()
            Circle().strokeBorder(Color.red, lineWidth: 30)
                .aspectRatio(contentMode: .fit)
                .overlay(Text("Text")
                .modifier(FitToWidth(fraction: fraction)))
            Slider(value: $fraction, in:0.1...0.9, step: 0.1).padding()
            Text("Fraction: \(fraction, specifier: "%.1f")")
            Spacer()
        }
    }
}

and here's what it looks like:

Code running on iPhone X

3
votes

I did a mix of @Simibac's and @Anton's answers, only to be broken by iOS 14.0, so here's what I did to fix it. Should work on SwiftUI 1.0 as well.

struct FitSystemFont: ViewModifier {
    var lineLimit: Int
    var minimumScaleFactor: CGFloat
    var percentage: CGFloat

    func body(content: Content) -> some View {
        GeometryReader { geometry in
            content
                .font(.system(size: min(geometry.size.width, geometry.size.height) * percentage))
                .lineLimit(self.lineLimit)
                .minimumScaleFactor(self.minimumScaleFactor)
                .position(x: geometry.frame(in: .local).midX, y: geometry.frame(in: .local).midY)
        }
    }
}

As you can see I used the geometry proxy's frame(in:) method to get the local coordinate space, and then use .midX and .midY to center it properly, since proper centering is what broke for me on iOS 14.

Then I set up an extension on View:

extension View {
    func fitSystemFont(lineLimit: Int = 1, minimumScaleFactor: CGFloat = 0.01, percentage: CGFloat = 1) -> ModifiedContent<Self, FitSystemFont> {
        return modifier(FitSystemFont(lineLimit: lineLimit, minimumScaleFactor: minimumScaleFactor, percentage: percentage))
    }
}

So usage is like this:

Text("Your text")
    .fitSystemFont()
3
votes

Building on @JaimeeAz answer. Added an option to specify the minimum font.

import SwiftUI

public struct FitSystemFont: ViewModifier {
    public var lineLimit: Int?
    public var fontSize: CGFloat?
    public var minimumScaleFactor: CGFloat
    public var percentage: CGFloat

    public func body(content: Content) -> some View {
        GeometryReader { geometry in
            content
                .font(.system(size: min(min(geometry.size.width, geometry.size.height) * percentage, fontSize ?? CGFloat.greatestFiniteMagnitude)))
                .lineLimit(self.lineLimit)
                .minimumScaleFactor(self.minimumScaleFactor)
                .position(x: geometry.frame(in: .local).midX, y: geometry.frame(in: .local).midY)
        }
    }
}

public extension View {
    func fitSystemFont(lineLimit: Int? = nil, fontSize: CGFloat? = nil, minimumScaleFactor: CGFloat = 0.01, percentage: CGFloat = 1) -> ModifiedContent<Self, FitSystemFont> {
        return modifier(FitSystemFont(lineLimit: lineLimit, fontSize: fontSize, minimumScaleFactor: minimumScaleFactor, percentage: percentage))
    }
}
2
votes

To achieve this you don't need the ZStack. You can add a background to the Text:

Text("Text text text?")
    .padding()
    .background(
       Circle()
          .strokeBorder(Color.red, lineWidth: 10)
          .scaledToFill()
          .foregroundColor(Color.white)
    )

The result is this: enter image description here

-1
votes

A cheap thick that worked surprisingly well for me

struct ContentView: View {

var scale = UIScreen.main.bounds.width*0.08

var body: some View {
Text("something").font(.system(size: scale))
}}