This issue has shown up in several other question here on SO:
Slow start for AVAudioPlayer the first time a sound is played
Delay in playing sounds using AVAudioPlayer
I've tried implementing the fixes suggested but none of them are solving my problem. My application presents the user with a grid of objects to touch, when an object is touched a sound is played. This works great except on the initial touch there is a delay of ~2 seconds.
To get around this I initialize my audio player with a dummy aiff file:
- (void)viewDidLoad{
NSString *soundFile = [Card loadCardSoundPath:@"dummy"];
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:soundFile] error:nil];
self.audioPlayer = player;
[audioPlayer setDelegate:self];
[audioPlayer prepareToPlay];
// [audioPlayer play];
[player release];
...
[super viewDidLoad];
}
Then when an object is touched I call:
NSString *soundFile = [Card loadCardSoundPath:name];
if (soundFile != nil){
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:soundFile] error:nil];
self.audioPlayer = player;
[self.audioPlayer setDelegate:self];
[self.audioPlayer prepareToPlay];
[self.audioPlayer play];
[player release];
}
The behavior i'm observing is this: I observe the audio delay when I click the first object if I create a dummy audio player and call prepareToPlay but not play. However if I call play on the dummy audio player then I don't get the delay on the initial object but the view load gets delayed by 2 seconds.
Is there a way to get around this? Should I simply create an NSArray of AVAudioPlayers on load and tell them all to prepare to play, and then just call play when the object is clicked?