0
votes

I am making a three.js sphere geometry with a radius of 4000, put a jpg on it and position the camera within it's center and it works fine.

When I make the sphere with a radius of 9000 so the texture shall look farer away it appears as if there was a black "hole" in the sphere in the very direction the camera is looking. Also the texture on the sphere looks nearer and not farer away. When I move the camera towards this "hole" it becomes smaller.

new THREE.SphereGeometry ( 9000 , 32 , 32 );

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1 Answers

1
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The camera has a .near and .far setting. If .far is lower than your sphere radius, it will clip like you are describing. Try setting camera.far = 20000