Here are a couple of comments on your code that should help make improvements in the future. It's important to form good coding habits early on: it will make your life so much easier (I'm speaking a mostly self taught programmer that started with flash so I know what messy and hacky is ;) )
import processing.serial.*;
//import java.io.*; // don't include unused imports
Serial myPort; // Create object from Serial class
void setup()
{
size(200,200); //make our canvas 200 x 200 pixels big
String portName = Serial.list()[0]; //change the 0 to a 1 or 2 etc. to match your port
// handle error initialising Serial
try{
myPort = new Serial(this, portName, 9600);
}catch(Exception e){
println("Error initializing Serial port " + portName);
e.printStackTrace();
}
}
void draw()
{
// don't use blocking while, draw() already gets called continuously
//while(true) {
// Read data from the file
//{
// don't load the file over and over again
String[] lines = loadStrings("Lifenumber.txt");
int number = Integer.parseInt(lines[0]);// int(lines[0]) works in Processing, but the Java approach is ok too
println("parsed number: " + number);
if(myPort != null){
myPort.write(number);
}
// don't use blocking delays, ideally not even in Arduino
//delay(5000);
//}
//}
}
Here's a version of the Processing code that loads the text file, parses the integer then sends it to serial only once (if everything is ok, otherwise basic error checking should reveal debug friendly information):
import processing.serial.*;
Serial myPort; // Create object from Serial class
void setup()
{
size(200,200); //make our canvas 200 x 200 pixels big
String portName = Serial.list()[0]; //change the 0 to a 1 or 2 etc. to match your port
// handle error initialising Serial
try{
myPort = new Serial(this, portName, 9600);
}catch(Exception e){
println("Error initializing Serial port " + portName);
e.printStackTrace();
}
// Read data from the file
try{
String[] lines = loadStrings("Lifenumber.txt");
int number = Integer.parseInt(lines[0]);
println("parsed number: " + number);
// validate the data, just in case something went wrong
if(number < 0 && number > 255){
println("invalid number: " + number + ", expecting 0-255 byte sized values only");
return;
}
if(myPort != null){
myPort.write(number);
}
}catch(Exception e){
println("Error loading text file");
e.printStackTrace();
}
}
void draw()
{
// display the latest value if you want
}
// add a keyboard shortcut to reload if you need to
Your strip has 144 leds (less than 255) which fits nicely in a single byte which is what the Processing sketch sends
On the Arduino side there's nothing too crazy going on, so as long as you validate the data coming in should be fine:
#include "FastLED.h"
#define NUM_LEDS 64
#define DATA_PIN 7
#define CLOCK_PIN 13
// Define the array of leds
CRGB leds[NUM_LEDS];
int numLEDsLit = 0;
void setup() {
Serial.begin(9600);
Serial.println("resetting");
LEDS.addLeds<WS2812,DATA_PIN,RGB>(leds,NUM_LEDS);
LEDS.setBrightness(84);
}
void loop() {
updateSerial();
updateLEDs();
}
void updateSerial(){
// if there's at least one byte to read
if( Serial.available() > 0 )
{
// read it and assign it to the number of LEDs to light up
numLEDsLit = Serial.read();
// constrain to a valid range (just in case something goes funny and we get a -1, etc.)
numLEDsLit = constrain(numLEDsLit,0,NUM_LEDS);
}
}
// uses blacking delay
void updateLEDs(){
// for each LED
for(int i = 0; i < 144; i++)
{
// light up only the number of LEDs received via Serial, turn the LEDs off otherwise
if(i < numLEDsLit){
leds[i] = CRGB::White;
}else{
leds[i] = CRGB::Black;
}
FastLED.show();
delay(1);
}
}
Adjust the pins/LED chipsets/etc. based on your actual physical setup.
write
andprintln
. ( You wantmyPort.println(number);
) – datafiddler