Background
Hello everybody, I am a beginner in Unity and I am planning on building a small mobile game. Because size is such a critical factor in small hand held devices, I have searched for ways to reduce the resulting APK/IPA file.
One solution I have encountered is to use proprietary compression algorithms by providers like https://kraken.io/.
I was wondering if it was possible to replace Unity's built-in image compression solution with API calls to https://kraken.io/
Question
Is it possible to write custom build scripts that loop over the resulting build and replace the respective image files with the ones outputted by kraken?
Could anyone point me in the right direction on how one would achieve this? Any suggestions or help will be much appreciated.


