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In blender I am creating a character in pieces like head, body, legs, arms. I export them from blender as FBX and I set the individual pieces Origin to Geometry so it rotates how I would expect in blender.

The problem is in Unity it rotates on all axis around something? So if I were to change the object rotation manually or though code it would move positions because it is rotating around something. How could I fix this?

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My issue was I was Exporting the object when it wasnt in the center of the scene in blenderuser3277468
Ah, whoops! Hope it's fixed now!Tim Hunter

1 Answers

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From central make it to pivot so that is moves on the pivot points. pivot and global