I am trying to export a blender file (v2.79) to gltf 2.0 with material. I am using khronos gltf exporter for this purpose. I have also linked the gltf materials as indicated in the document here - https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/user.md
Here is a screenshot of how the model looks like in Blender -
Here is how the .glb file looks like when I open it in a 3d viewer or in a-frame
I am not sure if this being exported with flat shading which causes it to not be affected by light when viewed outside blender. Could you kindly help figure this out?