I am creating a new physics group in Phaser 3, to hold platforms for my game.
this.testGroup = this.physics.add.group({ runChildUpdate: true })
I am adding a platform sprite to this group:
this.testGroup.add(new Platform(this, 400, 400, "platform"), true)
And, in the sprite I am trying everything I can to set the gravity to 0
export class Platform extends Phaser.Physics.Arcade.Sprite {
constructor(scene) {
super(scene, 100, 100, "texture")
this.scene.physics.add.existing(this)
this.body.setAllowGravity(false)
this.setGravity(0)
this.setImmovable(true)
this.setVelocityY(0)
}
}
But none of these options has any effect, the platform still falls straight down when running the game.
Why can't I set the gravity to 0 if I add an object to a physics group?
this.body.allowGravity = false
instead ofthis.body.setAllowGravity(false)
- nazimboudeffa