I was trying to make a program that updated the amount of hearts the player has every turn (full, half and empty hearts). When I was doing this I instantiated a gameobject of that prefab as a variable and then assigned it to my UI panel in unity. However (I'm not sure but I think that) the variables used in the update just before are still being referenced after being destroyed in the next loop giving me the error:
MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Here is the update loop:
void Update()
{
if (HP <= 0)
{
anim.SetBool("Death", true);
Destroy(GameObject.Find("Hearts"));
Destroy(GameObject.Find("Inventory"));
text.alignment = TextAnchor.LowerCenter;
text.text = "\n YOU DIED";
text.fontSize = 150;
text.color = new Color(255, 0, 0);
} else {
foreach (Transform child in GameObject.Find("Hearts").transform)
{
Destroy(child.gameObject);
}
for (var i = 0; i<(int)HP; i++)
{
GameObject Heart = Instantiate(heart, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
Heart.transform.SetParent(GameObject.Find("Hearts").transform);
}
if (HP - (float)((int)HP) == 0.5F) {
GameObject HalfHeart = Instantiate(halfheart, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
HalfHeart.transform.SetParent(GameObject.Find("Hearts").transform);
}
for (var i =0; i<Mathf.Floor(MaxHP-HP); i++)
{
GameObject EmptyHeart = Instantiate(emptyheart, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
EmptyHeart.transform.SetParent(GameObject.Find("Hearts").transform);
}
}
Is there a way to instantiate a prefab without making a variable?, or a way to make the variable reference temporary so it only lasts one update? Thank you for your help in advance!
Find
inUpdate
! 2. You shouldn't useFind
multiple times ... if something use this only once, store the result and reuse the reference later! 3. You shouldn't destroy and re-instantiate stuff all the time inUpdate
this is very very performance intense and a waste of resources. Instantiate stuff only once... – derHugo