0
votes

I have set a "apply root motion" animation for a gameobject. But it flies when animation starts.

GameObject only has rigidbody, collider. and it animates as fab clone.

How can i make that object go down with gravity.

E.G. There is a road and a car. car normally animates good on the road. but if i enable rigid body car begins flying like a plane

1
bump...................cozebaf
Make that object go down with gravity -> And if you use the gravity setting of the rigidbody ?Eyap
where is that? normally it selcted with use gravitycozebaf
also their wieght is 100scozebaf
bump. .. . .. . .cozebaf

1 Answers

0
votes

You should use the "Use gravity" setting in the rigidbody if you want to add gravity. Note that you need a collider to apply the weight.

If you are doing an animation, i recommend adding one (or more) collider and one kinematic rigidody. That way, you can easily create rag-dolls and stuff like that.