I'm currently attempting to create a 2D game in Unity, and my Player has a box collider on his top half and a circle collider on his bottom half; this smoothens out ramps and stuff.
When I collect a gem, my OnTriggerEnter function calls twice because of both of my colliders, unless I'm falling onto it from above or jumping up to it from below, as one collider clearly touches it before the other.
Is there a way to combine the colliders into one check so that they do not overlap?