I have a Rigidbody2D node (which requires CollisionShape2D) and inside it I have an Area2D node (which requires CollisionShape2D as well). When I create 2 of those CollisionShapes, it breaks the physics. So I would like to have only one CollisionShape, but working for both physics and triggering actions when something enters it. Is it possible?
Maybe my approach is absolutely wrong, I'm pretty new to Godot, and if so, please tell me how to do this the correct way. Thanks!

