here I have exported project and created an aar file and imported in the android studio and my android studio simply passes an intent to unity player activity on a button click. but I keep getting the game object as null. What could be the problem? this doesn't even work when I set the object manually and set it to true and run in unity only.. it doesn't even print debug.log();
Here i am using vuforia ground plane detection and my object is kitchen stool and i am placing it inside ground plane stage. and the script is in ar camera.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class data : MonoBehaviour
{
// private Transform childObj;
// Start is called before the first frame update
void Start()
{
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");
bool hasExtra = intent.Call<bool>("hasExtra", "arguments");
if (hasExtra)
{
AndroidJavaObject extras = intent.Call<AndroidJavaObject>("getExtras");
string arguments = extras.Call<string>("getString", "arguments");
GameObject g = GameObject.Find(arguments);
g.SetActive(true);
Debug.Log("hello");
}
}
// Update is called once per frame
void Update()
{
}
}