I have a WPF window containing a Canvas which is populated with rotated Rectangles in code. The rectangles each have a MouseDown event and their positions will be distributed according to coordinates provided by the user. Often two or more will overlap, partially obstructing the rectangle beneath it.
I need the MouseDown event to fire for each rectangle that is under the mouse when it is pressed, even if that rectangle is obstructed by another rectangle, but I am only getting the MouseDown event for the topmost rectangle.
I have tried setting e.Handled for the clicked rectangle, and routing the events through the Canvas with no luck, and even gone as far as trying to locate the objects beneath the mouse based on their coordinates, but the rotation of the rectangles make that difficult to calculate.
public MainWindow()
{
InitializeComponent();
Rectangle r1 = new Rectangle() {Width = 80, Height = 120, Fill = Brushes.Blue };
r1.MouseDown += r_MouseDown;
RotateTransform rt1 = new RotateTransform(60);
r1.RenderTransform = rt1;
Canvas.SetLeft(r1, 150);
Canvas.SetTop(r1, 50);
canvas1.Children.Add(r1);
Rectangle r2 = new Rectangle() { Width = 150, Height = 50, Fill = Brushes.Green };
r2.MouseDown += r_MouseDown;
RotateTransform rt2 = new RotateTransform(15);
r2.RenderTransform = rt2;
Canvas.SetLeft(r2, 100);
Canvas.SetTop(r2, 100);
canvas1.Children.Add(r2);
}
private void r_MouseDown(object sender, MouseButtonEventArgs e)
{
Console.WriteLine("Rectangle Clicked");
}
}