First of all, try deducing number of Tries and Vertices in your Meshes, Use baked lighting to improve performance, Also try object pooling wherever possible, and generate Occlusion map to optimize your game for mobile devices. You can set quality settings from Unity for mobile devices. You will need to maintain LOD levels if you want more complex meshes to be rendered on your phone, and optimize game as much as possible to render it on mobile devices without any glitches. I will also recommend you to use this toolset, which will help you in optimization.
UPDATE
If you have recently changed anything, which made your app performance Bad, then check you haven't added any Co-routine or IEnumetaror relative code that may iterate over time in separate thread in your recent changes, try using Collab to maintain versioning, as you can restore your previous code with help of collab anytime, in case you loose something, it is totally free and very useful.