Ok so I intend on putting multiplayer into my game and there will be multiple player objects with their own cameras.
Each player should be able to click on their own selectable objects in the scene via a raycast and not other players objects.
How would I go about comparing if the player's camera that made the raycast is allowed to select an object?
I might be approaching multiplayer and cameras and such all wrong so it'd be nice if anyone knew and could point that out.
If what I'm trying to say doesn't make sense then feel free to ask me, I'd be happy to elaborate.
ScreenToWorldPointorScreenPointToRay) you already know what camera its coming from: the one you called the function on. - Draco18s no longer trusts SEraycasthitresult contains it)). - Draco18s no longer trusts SERaycastHitobject returned as anoutparameter. - Draco18s no longer trusts SE