1
votes

I'm considering using AndEngine for a physics-based game on Android. A number of the examples (especially the ones I'd be basing my code on) depend on the Box2D extension.

I was surprised to learn that this extension relies on native code for its Box2D implementation, rather than using JBox2D.

How does this limit AndEngine's portability? Will it work on all Android devices?

2

2 Answers

3
votes

It won't run on non-ARM devices, like some currently very rare x86 netbooks that have a ported Android version running on them.

0
votes

Yes, it should work on all android devices, as long as you include it in your reference library when building the apk.