I created an scn file using Xcode (as you can see below), where there are two nodes (a sphere and a platform). I set up the position of the sphere:
I used a class which creates a node platform, which you can resize and move:
After pressing a button it places my scn file instead of that platform (with the same scale, position, and orientation) The problem is I don't know how to get sphere's position from the scene view.
let sphere = SCNNode()
self.scene.parent!.enumerateChildNodes { (node, _) in
if node.name == "sphere" {
sphere = node
sphere.position = node.position
print(sphere.position)
}
}
Using that code it always prints the position that I set up in the scn file (as you can see above), but I want the real position of it in the view.