I have a Vector3 that indicates the input force of the player to the ball
Vector3(moveHorizontally, 0.0f, moveVertically);
I have another Vector3 that indicates the normalized direction of a plane
Vector3(-1.0f, 0.0f, 0.0f);
How can I make the ball follow the direction of the object using AddForce()? In this case, I think the ball should go left instead of front if I'm not mistaking.
EDIT: I need no move a ball forward in a certain direction. Each time the ball triggers a plane, the direction of the plane is facing becomes the direction of the ball. It's a game where the ball rolls on a non-linear track with turns.