The output of the Delaunay triangulatation will be a set of tetrahedra. I would like to generate a 3D triangular surface mesh. How can I get the triangles which form the surface?
The only surface you can reconstruction from a Delaunay triangulation is the convex hull. You might be more interested in a surface reconstruction algorithm
like this one (for close model, with new nodes created) or that one (for open models only using input points).
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