Rewritten and Edited for clarity. Assume that I have a 2d platformer like the following example:
https://github.com/godotengine/godot-demo-projects/blob/master/2d/kinematic_character/player.gd
Now... Say I have the player location (vector2) and the enemy location (vector2). The enemy movement works just like the player in the above example. I use get_simple_path to build an array of pre-existing points that lead from the enemy location to the player location. How do I use that array with move_and_slide to get the enemy from point A to point B?