For some reason, saving a png back out from qml directly doesn't work. I have a qml UI on top of a Golang application. When I do
source.grabToImage(function(result){
console.log("image: ", result.url)
if (!result.saveToFile(urlNoProtocol)){
console.error('Unknown error saving to',urlNoProtocol);
} else {
console.log("saved to " + urlNoProtocol)
}
I get an error saving out. The location to save the file is coming from a fileDialog and I preprocess it to remove the file://
which I understand needs to be removed before using saveToFile
. However I get an unknown error saving from the above code.
I suspect this is something to do with the qml being embedded in the binary application (perhaps to do with qrc://
or something)
Anyway my current plan is to send the image to the golang backend and save it out from there, so my question is, how from grabToImage
or saveToFile
can I get the image bytes that I will then save?
N.B Using therecipe/qt for the interface between Golang and qml