An array "decays" into a pointer to its first element, so scanf("%s", string)
is equivalent to scanf("%s", &string[0])
. On the other hand, scanf("%s", &string)
passes a pointer-to-char[256]
, but it points to the same place.
Then scanf
, when processing the tail of its argument list, will try to pull out a char *
. That's the Right Thing when you've passed in string
or &string[0]
, but when you've passed in &string
you're depending on something that the language standard doesn't guarantee, namely that the pointers &string
and &string[0]
-- pointers to objects of different types and sizes that start at the same place -- are represented the same way.
I don't believe I've ever encountered a system on which that doesn't work, and in practice you're probably safe. None the less, it's wrong, and it could fail on some platforms. (Hypothetical example: a "debugging" implementation that includes type information with every pointer. I think the C implementation on the Symbolics "Lisp Machines" did something like this.)
scanf
, and both the question and the accepted answer focus on that, and omit the critically important restrictions for maximum input length that should be used in real code (but are besides the point for this question). – Arkku