I am new to Unity3d and I'm trying to make my first 2d game.
In order to create Tilemaps in Unity, we usually right-click then choose 2D Object > Tilemap, which gives us a Grid + Tilemap, each child tilemap in that grid is considered a layer.
What I want is to be able to generate/add tilemaps with a script to an empty Grid (everytime empty the Grid then add layers).
I want to make a map system where the map is generated using binary files every time the player changes the map.
Is that possible?
Grid, I need to first add layers (Tilemap objects) to it. That's what I don't know how to do :/ - Haytam