I have an UIScrollView
which has a long text in it. I want to inform users that It has more content to read. Therefore, I added an arrow with UIBezierPath
on bottom of it.
class ArrowView: UIView {
var arrowPath: UIBezierPath!
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
self.drawArrow(from: CGPoint(x: rect.midX, y: rect.minY), to: CGPoint(x: rect.midX, y: rect.maxY),
tailWidth: 10, headWidth: 25, headLength: 20)
//arrowPath.fill()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColor.darkGray
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
private func drawArrow(from start: CGPoint, to end: CGPoint, tailWidth: CGFloat, headWidth: CGFloat, headLength: CGFloat){
let length = hypot(end.x - start.x, end.y - start.y)
let tailLength = length - headLength
func p(_ x: CGFloat, _ y: CGFloat) -> CGPoint { return CGPoint(x: x, y: y) }
let points: [CGPoint] = [
p(0, tailWidth / 2),
p(tailLength, tailWidth / 2),
p(tailLength, headWidth / 2),
p(length, 0),
p(tailLength, -headWidth / 2),
p(tailLength, -tailWidth / 2),
p(0, -tailWidth / 2)
]
let cosine = (end.x - start.x) / length
let sine = (end.y - start.y) / length
let transform = CGAffineTransform(a: cosine, b: sine, c: -sine, d: cosine, tx: start.x, ty: start.y)
let path = CGMutablePath()
path.addLines(between: points, transform: transform)
path.closeSubpath()
arrowPath = UIBezierPath.init(cgPath: path)
}
}
My question: How can I achieve a blink animation on arrow. Assume that It has a gradient layer from white to blue. It should start with white to blue then blue should seen on start point then white should start to seen on finish point of Arrow and this circle should continue.
On final, this animation should inform users that they can scroll the view.
How can I achieve this?