I am using AVPlayer to play an mp3 audio file only. I am using a url that I tested and works fine. I needed to use the AVPlayer because I needed to setup a UISlider programmatically and AVPlayer is convenient. The UISlider works and updates as the audio plays. The audio might be be playing but I cannot hear the sound. I say this because the UISlider is working.
Update: You can hear the audio when building the app on a simulator. Issue occurs when building it on device - mine is XS MAX.
Link to screen recordong -> Visit: https://streamable.com/nkbn8
I have tried using the same URL with AVAudioPlayer and audio plays and you can hear it.
private func setupAudioContent() {
let urlString = "https://s3.amazonaws.com/kargopolov/kukushka.mp3"
if let url = NSURL(string: urlString) {
audioPlayer = AVPlayer(url: url as URL)
let playerLayer = AVPlayerLayer(player: audioPlayer)
self.layer.addSublayer(playerLayer)
playerLayer.frame = self.frame
audioPlayer?.play()
audioPlayer?.volume = 1.0
audioPlayer?.addObserver(self, forKeyPath: "currentItem.loadedTimeRanges", options: .new, context: nil)
let interval = CMTime(value: 1, timescale: 2)
audioPlayer?.addPeriodicTimeObserver(forInterval: interval, queue: DispatchQueue.main, using: { (progressTime) in
let currentTime = CMTimeGetSeconds(progressTime)
let currentTimeSecondsString = String(format: "%02d", Int(currentTime.truncatingRemainder(dividingBy: 60)))
let currentTimeMinutesString = String(format: "%02d", Int(currentTime / 60))
self.currentTimeLabel.text = "\(currentTimeMinutesString):\(currentTimeSecondsString)"
if let duration = self.audioPlayer?.currentItem?.duration {
let durationsSeconds = CMTimeGetSeconds(duration)
self.audioSlider.value = Float(currentTime / durationsSeconds)
}
})
}
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "currentItem.loadedTimeRanges" {
isAudioPlaying = true
if let duration = audioPlayer?.currentItem?.duration {
let seconds = CMTimeGetSeconds(duration)
let secondsText = Int(seconds) % 60
let minutesText = String(format: "%02d", Int(seconds) / 60)
audioLengthLabel.text = "\(minutesText):\(secondsText)"
}
}
}
@objc func handleSliderChange() {
if let duration = audioPlayer?.currentItem?.duration {
let totalSeconds = CMTimeGetSeconds(duration)
let value = Float64(audioSlider.value) * totalSeconds
let seekTime = CMTime(value: Int64(value), timescale: 1)
audioPlayer?.seek(to: seekTime, completionHandler: { (completedSeek) in
})
}
}
Expected result: Hear Audio playing
Actual result: cannot hear audio playing. Seems like audio is playing just no sound.