1
votes

I am new to WebAR, but I have experience with building AR scenes with Unity3D and software such as Vuforia and 8thWall.

I have a question with the markers with AR.js. Why are they stuck with the thick black border? Is the software not able to just recognize a unique image like how Vuforia and Wikitude works? I apologize for how naive I may be when it comes to WebAR, however, I see this as an issue for the adoption rate of this technology if developers cannot use truly custom images and patterns. Is there a solution available that I may have missed somewhere? What happens if someone deletes/erases the big black border on the marker? Does it still work?

Thanks to anyone who can shed some light on this!

1
Hi, welcome to StackOverflow! As this is your first question, let me give you some tips: - Try to ask "how do I do something" instead of "why is this happening". For instance, you should ask "How can I remove the black borders on the markers?" instead of "Why are there black borders appearing?" - To help others answer your question more effectively, you should provide a sample of the code you're using. This should be a small snippet of just the most important parts of your code. Thanks and welcome to the community! - qualverse

1 Answers

0
votes

Ar.js uses artoolkit and therefore is marker based. If you want to use it, there is not much you can do about it. Still You can have unique images inside the black box but not much else.

Worth mentioning, it is possible to make the borders thinner, there's even a branch - work in progress worth looking into.

Aframe-argon tried integrating aframe and vuforia, but i'm not sure if it's up to date.