I have a Bitmap (png) loaded into my Sprite with a specific size (200) and a Center at 100/100 for rotation:
Sprite round = loadSprite(200,200);
round.setPosition(x,y)
When Rotating round.setRotation()
the Sprite rotates around the correct Center.
Now I would like to size the Sprite to a new Size (400,400) and still want to rotate around the Center (200/200):
round.setBounds(x,y,400,400)
rount.setCenter(200,200);
When rotating again, it is still rotating around the old Center 100/100.
How to do this corectly ?