I am getting this error when testing the game:
transform.position assign attempt for 'Main Camera' is not valid. Input position is { 0.000000, 1.690000, NaN }. UnityEngine.Transform:set_position(Vector3)
This is the camera script:
using UnityEngine;
public class CameraController : MonoBehaviour {
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start()
{
offset = transform.position - player.transform.position;
}
// Update is called once per frame
void LateUpdate()
{
transform.position = player.transform.position + offset;
}
}
Do you know how to fix that?