As it seems, Azure now has an option to publicly serve the contents of Blob storage via HTTP, mainly intended for static websites. It is rather new and currently tagged as "preview".
I'd like to store binary releases (about 3 GB each version) of a game on Azure storage, and allow players to perform a differential update to any version using a zsync-like algorithm. For this way to work, it is crucial to be able to downloaded only specified chunks of a large file. Normally, this is achieved over HTTP by sending a multipart byteranges GET request.
The question is: is it possible to enable HTTP requests with multiple byteranges on the Azure "static website"?
UPDATE: As Itay Podhajcer mentioned, I don't need the "static website" feature for serving my blob storage over HTTP, I can directly open my storage container for public. However, multipart byteranges requests do not work with direct access to blob storage too.