This program is an audio visualizer for an rgb keyboard that listens to windows' default audio device. My audio setup is a bit more involved, and I use way more than just the default audio device. For instance, when I play music from Winamp it goes through the device Auxillary 1 (Synchronous Audio Router) instead of Desktop Input (Synchronous Audio Router) which I have set as Default. I'd like to be able change the device that the program listens to for the visualization.
I found in the source where the audio device is declared; Lines 32-36 in CSCoreAudioInput.cs:
public void Initialize()
{
MMDevice captureDevice = MMDeviceEnumerator.DefaultAudioEndpoint(DataFlow.Render, Role.Console);
WaveFormat deviceFormat = captureDevice.DeviceFormat;
_audioEndpointVolume = AudioEndpointVolume.FromDevice(captureDevice);
}
The way that I understand it from the documentation, the section MMDeviceEnumerator.DefaultAudioEndpoint(DataFlow.Render, Role.Console) is where Windows gives the application my default IMMEndpoint "Desktop Input."
How would I go about changing DefaultAudioEndpoint?
Further Reading shows a few ways to get an IMMDevice, with DefaultAudioEnpoint being one of them. It seems to me that I'd have to enumerate the devices, and then separate out Auxillary 1 (Synchronous Audio Router) using PKEY_Device_FriendlyName. That's a bit much for me, as I have little to no C# experience. Is there an easier way to go about choosing a different endpoint? Am I on the right track? or am I missing the mark completely?
Also, what is the difference between MMDevice and IMMDevice? The source only seems to use MMDevice while all the Microsoft documentation references IMMDevice.
Thanks.