I am trying to add animation along y axis to an entity using the animation component and also trying to change it's position along z axis in a custom component. However, the animation component takes the precedence and the position change in z-axis in the custom component does not work.
I would like to change the position along y axis using the animation component and change the position along z-axis using my custom component.
Here is my code -
<a-entity id="orca" position="4 1 -18" gltf-model="#orca1" static-body animation="property: position.y; dir: alternate; dur: 1000; easing: easeInSine; loop: true; to: -1" move></a-entity>
AFRAME.registerComponent('move', {
schema: {
},
init: function() {
this.directionVec3 = new THREE.Vector3(0, 1, 1);
},
tick: function(t, dt) {
var directionVec3 = this.directionVec3;
var currentPosition = this.el.object3D.position;
directionVec3.z = dt/1000;
this.el.setAttribute('position', {
z: currentPosition.z + directionVec3.z
});
if (currentPosition.z > 10) {
this.el.setAttribute('position', {
z: -14
});
}
}
});
Could you please help? The only reason for me to choose the animation component for movement along y-axis is that I get the smooth sine curve movement using easeInSine.