see my gif
in my animator, "climb-to-top" > "stand", when transition enter "stand", character position will reset to transition start
when i try another climb-to-top2, see my gif, "climb-to-top2" > "stand" will make character stand on reached top
I apply "climb-to-top" and "climb-to-top2" to same "apply root motion" character, why one reset position, one doesn't?
update
climb-to-top is from SD Unity-chan Adventure Action Pack > climb_mount@unlock
climb-to-top2 is from RPG Character Mecanim Animation Pack > Climb-Ladder-Off-Top
they are paid asset, sorry I cannot upload 2 animation files
update:
I ask the "SD Unity-chan Adventure Action Pack" author, it reply:
Hi, roro codeath Thank you for purchasing Haon's package! And thank you for letting us know the problem.
The unlock motions are not Root motion. In-motion motion with Y-axis elevation. Therefore, it is not a bug. Now, we are preparing Root motion with package renewal. (An update is scheduled for December.)
In some cases, changing the options for motion can solve the problem. Please refer to the video below. https://www.dropbox.com/s/5fxqrmgs13931uv/2018-10-31%2006-31-13-234.mp4?dl=0
I hope your issue will be resolved in this way. Thank
in unity editor side, even i set Climb fbx root motion in fbx inspector > Animation > Motion > root motion node, this bug still exist, so maybe I should do some thing in maya