0
votes

see my gif

enter image description here

in my animator, "climb-to-top" > "stand", when transition enter "stand", character position will reset to transition start

when i try another climb-to-top2, see my gif, "climb-to-top2" > "stand" will make character stand on reached top

enter image description here

I apply "climb-to-top" and "climb-to-top2" to same "apply root motion" character, why one reset position, one doesn't?

update

climb-to-top is from SD Unity-chan Adventure Action Pack > climb_mount@unlock

climb-to-top2 is from RPG Character Mecanim Animation Pack > Climb-Ladder-Off-Top

they are paid asset, sorry I cannot upload 2 animation files

update:

I ask the "SD Unity-chan Adventure Action Pack" author, it reply:

Hi, roro codeath Thank you for purchasing Haon's package! And thank you for letting us know the problem.

The unlock motions are not Root motion. In-motion motion with Y-axis elevation. Therefore, it is not a bug. Now, we are preparing Root motion with package renewal. (An update is scheduled for December.)

In some cases, changing the options for motion can solve the problem. Please refer to the video below. https://www.dropbox.com/s/5fxqrmgs13931uv/2018-10-31%2006-31-13-234.mp4?dl=0

I hope your issue will be resolved in this way. Thank

in unity editor side, even i set Climb fbx root motion in fbx inspector > Animation > Motion > root motion node, this bug still exist, so maybe I should do some thing in maya

1
Have you tried applying "Root Motion"?bolkay
@bolkay yes, I "apply root motion", but I apply "climb-to-top" and "climb-to-top2" to same "apply root motion" character, why one reset position, one doesn't?chikadance
Interesting. So, you want the behaviour to be as shown in the second gif? If yes, I suspect there is a problem with the animation setup.bolkay
@bolkay I compare 2 animation FBX in unity inspector, I think their conf are same, so I'm confused, what cause the diffchikadance
It's a strange behaviour if you're right. You should also check the Root Transform Position settings, if you haven't.bolkay

1 Answers

0
votes

I find the solution, I answer in here, in this anim fbx, the model skeleton has no root object(like unity gameobject center point) to determine transform position