made a custom script duplicated from the original contentSizeFitter component in which i added a bool called applyToParent , if "true" & the parent has a rectTransform component , the parent will scale along the current object. you can even add a list of recttransforms variable which you can make them follow the same size as well!
screenshot
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityEngine.UI
{
[AddComponentMenu("Layout/Custom Content Size Fitter", 888)]
[ExecuteAlways]
[RequireComponent(typeof(RectTransform))]
/// <summary>
/// Resizes a RectTransform to fit the size of its content & the ability to modify the size of the parent as well
/// </summary>
/// <remarks>
/// The ContentSizeFitter can be used on GameObjects that have one or more ILayoutElement components, such as Text, Image, HorizontalLayoutGroup, VerticalLayoutGroup, and GridLayoutGroup.
/// </remarks>
public class CustomContentSizeFitter : UIBehaviour, ILayoutSelfController
{
/// <summary>
/// The size fit modes avaliable to use.
/// </summary>
public enum FitMode
{
/// <summary>
/// Don't perform any resizing.
/// </summary>
Unconstrained,
/// <summary>
/// Resize to the minimum size of the content.
/// </summary>
MinSize,
/// <summary>
/// Resize to the preferred size of the content.
/// </summary>
PreferredSize
}
[SerializeField] protected FitMode m_HorizontalFit = FitMode.Unconstrained;
/// <summary>
/// The fit mode to use to determine the width.
/// </summary>
public FitMode horizontalFit { get { return m_HorizontalFit; } set { if (SetPropertyUtility2.SetStruct(ref m_HorizontalFit, value)) SetDirty(); } }
[SerializeField] protected FitMode m_VerticalFit = FitMode.Unconstrained;
/// <summary>
/// The fit mode to use to determine the height.
/// </summary>
public FitMode verticalFit { get { return m_VerticalFit; } set { if (SetPropertyUtility2.SetStruct(ref m_VerticalFit, value)) SetDirty(); } }
private DrivenRectTransformTracker m_Tracker;
protected CustomContentSizeFitter()
{}
protected override void OnEnable()
{
base.OnEnable();
SetDirty();
}
protected override void OnDisable()
{
m_Tracker.Clear();
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
base.OnDisable();
}
protected override void OnRectTransformDimensionsChange()
{
SetDirty();
}
public virtual void SetLayoutHorizontal()
{
m_Tracker.Clear();
HandleSelfFittingAlongAxis(0);
}
/// <summary>
/// Calculate and apply the vertical component of the size to the RectTransform
/// </summary>
public virtual void SetLayoutVertical()
{
HandleSelfFittingAlongAxis(1);
}
[System.NonSerialized] private RectTransform m_Rect;
[System.NonSerialized] private RectTransform m_parentRect;
private RectTransform rectTransform
{
get
{
if (m_Rect == null)
m_Rect = GetComponent<RectTransform>();
return m_Rect;
}
}
private RectTransform parentRectTransform
{
get
{
if (m_parentRect == null)
m_parentRect = rectTransform.parent.GetComponent<RectTransform>();
return m_parentRect;
}
}
private void HandleSelfFittingAlongAxis(int axis)
{
FitMode fitting = (axis == 0 ? horizontalFit : verticalFit);
if (fitting == FitMode.Unconstrained)
{
// Keep a reference to the tracked transform, but don't control its properties:
m_Tracker.Add(this, rectTransform, DrivenTransformProperties.None);
return;
}
m_Tracker.Add(this, rectTransform, (axis == 0 ? DrivenTransformProperties.SizeDeltaX : DrivenTransformProperties.SizeDeltaY));
// Set size to min or preferred size
if (fitting == FitMode.MinSize)
rectTransform.SetSizeWithCurrentAnchors((RectTransform.Axis)axis, LayoutUtility.GetMinSize(m_Rect, axis));
else
rectTransform.SetSizeWithCurrentAnchors((RectTransform.Axis)axis, LayoutUtility.GetPreferredSize(m_Rect, axis));
if(applyToParent && parentRectTransform != null )
{
if(fitting == FitMode.MinSize )
parentRectTransform.SetSizeWithCurrentAnchors((RectTransform.Axis)axis, LayoutUtility.GetMinSize(m_Rect, axis));
else
parentRectTransform.SetSizeWithCurrentAnchors((RectTransform.Axis)axis, LayoutUtility.GetPreferredSize(m_Rect, axis));
}
}
public bool applyToParent = true;
protected void SetDirty()
{
if (!IsActive())
return;
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
}
#if UNITY_EDITOR
protected override void OnValidate()
{
SetDirty();
}
#endif
}
public static class SetPropertyUtility2
{
public static bool SetColor(ref Color currentValue, Color newValue)
{
if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
return false;
currentValue = newValue;
return true;
}
public static bool SetStruct<T>(ref T currentValue, T newValue) where T: struct
{
if (currentValue.Equals(newValue))
return false;
currentValue = newValue;
return true;
}
public static bool SetClass<T>(ref T currentValue, T newValue) where T: class
{
if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
return false;
currentValue = newValue;
return true;
}
}
}