my problem is this:
I want to solve TSP with the Ant Colony Optimization Algorithm in C++. Right now Ive implemented a algorithm that solve this problem iterative.
For example: I generate 500 ants - and they find their route one after the other. Each ant starts not until the previous ant finished.
Now I want to parallelize the whole thing - and I thought about using OpenMP.
So my first question is: Can I generate a large number of threads that work simultaneously (for the number of ants > 500)?
I already tried something out. So this is my code from my main.cpp:
#pragma omp parallel for
for (auto ant = antarmy.begin(); ant != antarmy.end(); ++ant) {
#pragma omp ordered
if (ant->getIterations() < ITERATIONSMAX) {
ant->setNumber(currentAntNumber);
currentAntNumber++;
ant->antRoute();
}
}
And this is the code in my Ant class that is "critical" because each Ant reads and writes into the same Matrix (pheromone-Matrix):
void Ant::antRoute()
{
this->route.setCity(0, this->getStartIndex());
int nextCity = this->getNextCity(this->getStartIndex());
this->routedistance += this->data->distanceMatrix[this->getStartIndex()][nextCity];
int tempCity;
int i = 2;
this->setProbability(nextCity);
this->setVisited(nextCity);
this->route.setCity(1, nextCity);
updatePheromone(this->getStartIndex(), nextCity, routedistance, 0);
while (this->getVisitedCount() < datacitycount) {
tempCity = nextCity;
nextCity = this->getNextCity(nextCity);
this->setProbability(nextCity);
this->setVisited(nextCity);
this->route.setCity(i, nextCity);
this->routedistance += this->data->distanceMatrix[tempCity][nextCity];
updatePheromone(tempCity, nextCity, routedistance, 0);
i++;
}
this->routedistance += this->data->distanceMatrix[nextCity][this->getStartIndex()];
// updatePheromone(-1, -1, -1, 1);
ShortestDistance(this->routedistance);
this->iterationsshortestpath++;
}
void Ant::updatePheromone(int i, int j, double distance, bool reduce)
{
#pragma omp critical(pheromone)
if (reduce == 1) {
for (int x = 0; x < datacitycount; x++) {
for (int y = 0; y < datacitycount; y++) {
if (REDUCE * this->data->pheromoneMatrix[x][y] < 0)
this->data->pheromoneMatrix[x][y] = 0.0;
else
this->data->pheromoneMatrix[x][y] -= REDUCE * this->data->pheromoneMatrix[x][y];
}
}
}
else {
double currentpheromone = this->data->pheromoneMatrix[i][j];
double updatedpheromone = (1 - PHEROMONEREDUCTION)*currentpheromone + (PHEROMONEDEPOSIT / distance);
if (updatedpheromone < 0.0) {
this->data->pheromoneMatrix[i][j] = 0;
this->data->pheromoneMatrix[j][i] = 0;
}
else {
this->data->pheromoneMatrix[i][j] = updatedpheromone;
this->data->pheromoneMatrix[j][i] = updatedpheromone;
}
}
}
So for some reasons the omp parallel for loop wont work on these range-based loops. So this is my second question - if you guys have any suggestions on the code how the get the range-based loops done im happy.
Thanks for your help