My program is a memory game. Whenever a tile is clicked, the timer would start. I am trying to create a menu for pause and resume of the Swing Timer. The pause works just fine; however, the problem I am experiencing is whenever I resume the timer after the pause, it would skip four seconds instead of continuing the timer The specific methods for the timer is posted below the whole program code. Here's what I currently have:
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Arrays;
import javax.swing.*;
import java.util.Collections;
import java.util.Calendar;
import java.time.*;
public class MemoryGame implements ActionListener {
private Timer cdTimer; //Count down timer of 1.5 secs for unmatched pairs
private Timer swTimer; //Main timer for the game
private int count = 0;
private long start = Calendar.getInstance().getTimeInMillis();
private long now;
private long elapsed;
boolean match = false; //Determine if the cdTimer is running or not
private JToggleButton[] buttons;
private JToggleButton first; //Variable for the first button to match
private JLabel time; //Label to hold the
private JMenuItem pause;
private JMenuItem resume;
ArrayList<ImageIcon> iconList = new ArrayList();
ArrayList<JToggleButton> retireButton = new ArrayList();
ImageIcon icon = new ImageIcon("MemoryGame.png");
public MemoryGame() {
JFrame jfrm = new JFrame("Memory Game");
jfrm.setSize(1000, 1000);
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jfrm.setIconImage(icon.getImage());
time = new JLabel("Elapsed time is 00:00:00");
GridLayout layout = new GridLayout(3,4);
JPanel gamePanel = new JPanel();
gamePanel.setLayout(layout);
createIcons(); //set icons for the tiles
buttons = new JToggleButton[12];
for(int i = 0; i < buttons.length; i++) {
JToggleButton btn = new JToggleButton(icon);
buttons[i] = btn;
buttons[i].addActionListener(this);
gamePanel.add(buttons[i]);
}
Collections.shuffle(Arrays.asList(buttons));
Collections.shuffle(iconList);
jfrm.add(gamePanel, BorderLayout.CENTER);
time.setHorizontalAlignment(JLabel.CENTER);
time.setVerticalAlignment(JLabel.CENTER);
jfrm.add(time, BorderLayout.NORTH);
//Create menus
JMenuBar jm = new JMenuBar();
JMenu action = new JMenu("Action");
action.setMnemonic(KeyEvent.VK_A);
JMenu gameTimer = new JMenu("Game Timer");
gameTimer.setMnemonic(KeyEvent.VK_T);
pause = new JMenuItem("Pause", KeyEvent.VK_P);
pause.setAccelerator(KeyStroke.getKeyStroke("control P"));
pause.setEnabled(false);
pause.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
elapsed += now;
swTimer.stop();
}
});
resume = new JMenuItem("Resume", KeyEvent.VK_R);
resume.setAccelerator(KeyStroke.getKeyStroke("control R"));
resume.setEnabled(false);
resume.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
timerContinue();
}
});
gameTimer.add(pause);
gameTimer.add(resume);
action.add(gameTimer);
JMenuItem reveal = new JMenuItem("Reveal", KeyEvent.VK_R);
reveal.addActionListener(this);
action.add(reveal);
action.addSeparator();
JMenuItem exit = new JMenuItem("Exit", KeyEvent.VK_X);
exit.addActionListener(this);
action.add(exit);
JMenu help = new JMenu("Help");
help.setMnemonic(KeyEvent.VK_H);
JMenuItem viewHelp = new JMenuItem("View Help...",
KeyEvent.VK_H);
viewHelp.addActionListener(this);
help.add(viewHelp);
help.addSeparator();
JMenuItem about = new JMenuItem("About", KeyEvent.VK_A);
about.addActionListener(this);
help.add(about);
jm.add(action);
jm.add(help);
jfrm.setJMenuBar(jm);
jfrm.setLocationRelativeTo(null);
jfrm.setVisible(true);
}
public void actionPerformed(ActionEvent e){
//this if makes sure the timer does not restart everytime a button is clicked
if(retireButton.size() == 0){
timerStart();
}
if(swTimer.isRunning()){
pause.setEnabled(true);
resume.setEnabled(true);
}
//this if makes sure no button will be input during the 1.5 secs delay
if(match == false){
JToggleButton btn = (JToggleButton)e.getSource(); //take in button
setIcon(btn);
resetIcon(btn);
//this if makes btn equals the first button if it is null
if(first == null){
first = btn;
return;
}
matching(first, btn);
first = null;
}
}
public void updateTime(){
long temp = Calendar.getInstance().getTimeInMillis();
time.setText("Elapsed time is " + formatTime((long) (temp - start)));
now = temp - start;
}
public void continueTime(){
long temp = Calendar.getInstance().getTimeInMillis();
time.setText("Elapsed time is " + formatTime((long) (temp - start)));
}
private void timerContinue(){
ActionListener timerAL = new ActionListener(){
public void actionPerformed(ActionEvent e){
continueTime();
}
};
//stop the timer if it is still running
if (swTimer != null && swTimer.isRunning()) {
swTimer.stop();
}
swTimer = new Timer(1000, timerAL);
swTimer.setInitialDelay(0);
swTimer.start();
}
public static String formatTime(long ms){
long millis = ms % 1000;
long x = ms / 1000;
long seconds = x % 60;
x /= 60;
long minutes = x % 60;
x /= 60;
long hours = x % 24;
return String.format("%02d:%02d:%02d", hours, minutes, seconds);
}
//Method to reset the button to game image when it is clicked for a second time
private void resetIcon(JToggleButton btn){
if(!btn.isSelected()){
btn.setIcon(icon);
}
}
private void timerStart(){
ActionListener timerAL = new ActionListener(){
public void actionPerformed(ActionEvent e){
updateTime();
}
};
//stop the timer if it is still running
if (swTimer != null && swTimer.isRunning()) {
swTimer.stop();
}
swTimer = new Timer(1000, timerAL);
swTimer.setInitialDelay(0);
swTimer.start();
}
private void timerStop(){
//if all 12 buttons are matched, then stop the timer
if(retireButton.size() == 12){
long stop = Calendar.getInstance().getTimeInMillis();
time.setText("You finished in " + formatTime((long)(stop-start)));
swTimer.stop();
}
}
//set the icons for the tiles
private void setIcon(JToggleButton btn) {
if(btn == buttons[0] || btn == buttons[1])
btn.setIcon(iconList.get(0));
else if(btn == buttons[2] || btn == buttons[3])
btn.setIcon(iconList.get(1));
else if(btn == buttons[4] || btn == buttons[5])
btn.setIcon(iconList.get(2));
else if(btn == buttons[6] || btn == buttons[7])
btn.setIcon(iconList.get(3));
else if(btn == buttons[8] || btn == buttons[9])
btn.setIcon(iconList.get(4));
else if(btn == buttons[10] || btn == buttons[11])
btn.setIcon(iconList.get(5));
}
//match the two input buttons
private void matching(JToggleButton btn, JToggleButton btn2){
if(btn.isSelected()){
if(btn2.isSelected()){
buttonDisable(btn, btn2); //disable all buttons besides btn, and btn2
if(!btn.getIcon().toString().equals(btn2.getIcon().toString())){
startTime(1, btn, btn2); //start the 1.5 secs countdown
}
else {
retirePair(btn, btn2);
timerStop();
buttonEnable(btn, btn2);
}
}
}
}
private void startTime(int countPassed, JToggleButton btn, JToggleButton btn2){
ActionListener action = new ActionListener(){
public void actionPerformed(ActionEvent e){
if(count == 0){
cdTimer.stop();
match = false; //resets match
unflipPair(btn, btn2); //reset tile to game image again
buttonEnable(btn, btn2);
}
else
count--;
}
};
cdTimer = new Timer(500, action);
cdTimer.start();
match = true;
count = countPassed;
}
//enable buttons other than btn and btn2
private void buttonEnable(JToggleButton btn, JToggleButton btn2){
for(int i = 0; i < buttons.length; i++){
if(buttons[i] != btn && buttons[i] != btn2)
buttons[i].setEnabled(true);
}
}
//disable buttons other than btn and btn2
private void buttonDisable(JToggleButton btn, JToggleButton btn2){
for(int i = 0; i < buttons.length; i++){
if(buttons[i] != btn && buttons[i] != btn2)
buttons[i].setEnabled(false);
}
}
private void unflipPair(JToggleButton btn, JToggleButton btn2){
btn.setIcon(icon);
btn2.setIcon(icon);
btn.setEnabled(true);
btn2.setEnabled(true);
btn.setSelected(false);
btn2.setSelected(false);
}
private void retirePair(JToggleButton btn, JToggleButton btn2){
btn.setSelected(true);
btn2.setSelected(true);
btn.removeActionListener(this);
btn2.removeActionListener(this);
retireButton.add(btn);
retireButton.add(btn2);
}
private void createIcons(){
ImageIcon icon1 = new ImageIcon("1.png");
ImageIcon icon2 = new ImageIcon("2.png");
ImageIcon icon3 = new ImageIcon("3.png");
ImageIcon icon4 = new ImageIcon("4.png");
ImageIcon icon5 = new ImageIcon("5.png");
ImageIcon icon6 = new ImageIcon("6.png");
iconList.add(icon1);
iconList.add(icon2);
iconList.add(icon3);
iconList.add(icon4);
iconList.add(icon5);
iconList.add(icon6);
}
public static void main(String args[]) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
if(args.length == 0) //java MemoryGame debug increases the string length to 1
new MemoryGame();
else
new MemoryGame(2);
}
});
}
}
These are the addActionListener:
pause.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
elapsed += now;
swTimer.stop();
}
});
resume.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
timerContinue();
}
});
This is timerContinue method:
public void continueTime(){
long temp = Calendar.getInstance().getTimeInMillis();
time.setText("Elapsed time is " + formatTime((long) (temp - start)));
}
private void timerContinue(){
ActionListener timerAL = new ActionListener(){
public void actionPerformed(ActionEvent e){
continueTime();
}
};
//stop the timer if it is still running
if (swTimer != null && swTimer.isRunning()) {
swTimer.stop();
}
swTimer = new Timer(1000, timerAL);
swTimer.setInitialDelay(0);
swTimer.start();
}
This is timeStart() method:
public void updateTime(){
long temp = Calendar.getInstance().getTimeInMillis();
time.setText("Elapsed time is " + formatTime((long) (temp - start)));
now = temp - start;
}
private void timerStart(){
ActionListener timerAL = new ActionListener(){
public void actionPerformed(ActionEvent e){
updateTime();
}
};
//stop the timer if it is still running
if (swTimer != null && swTimer.isRunning()) {
swTimer.stop();
}
swTimer = new Timer(1000, timerAL);
swTimer.setInitialDelay(0);
swTimer.start();
}
startis never changed, despite the fact that you calculate theelaspedtime, you never apply it to your calculations. - MadProgrammer