Right now I'm preparing new Unity Asset for developers. The main idea is to download asset from Unity app store for free. This asset allows other developers to send diagnostic JSON files to backend API's. Because Unity has so many problems with serializing dictionaries I try to found best solution to create diagnostic JSON and I found existing Asset (Json.NET).
My question is: when I prepare a public package for Unity developers, should I include other assets to my library? If not - what other ways Unity developers prefer?
Thanks for all suggestions!