I'm struggling with getting the Xbox Live sign-in working for my game. Everything else is ready to go and this is now the final blocker.
Looking at the MSDN documentation page - here, it looks like it should be trivial. However, I'm not using CX/CPP, merely CPP / winrt and therefore, I'd expect to use Microsoft.Xbox.Live.SDK.WinRT.UWP rather than Microsoft.Xbox.Live.Sdk.UWP.
In my project, I've added the link, but it's then not clear what I'm meant to do next. I was expecting to then have the C++ headers be created automatically but I can't see anything being built. Does anyone either:
- Know the equivalent code to use to do sign in in the CPP/WinRT world?
- Know that it can't be done / I should use a different approach?
Any help gratefully received. Apologies if this is Cpp/winrt 101. I've been using the templates from MS Blogs / Chuck W and so everything else has 'just worked' and so I'm probably missing something obvious.
Thanks
Steve
#include
. They look to be standard C++ headers, so they should be consumable by any C++ project (vanilla C++, C++/CX, or C++/WinRT). - IInspectable