I am creating a sidescroller shooter game in which the enemies(drones)spawn contantly on the right side of the screen. The recently created enemies are appended to a list drones Each enemy goes towards the left of the screen. Once they are out of the screen, they get removed from the list.
I also want to remove the drones when they collide with the player. The following code works properly as long as there are multiple objects in the drones list, but when the list has only one item (so one drone is on the screen) that drone does not get deleted upon collision.
I have no idea why the first list item cannot be destroyed.
drones = []
class Drone
#other call methods
def hit(self):
del drones[drones.index(self)]
def generate_enemy():
global drones
if len(drones) < 20:
if (random.randint(1,100) == 1):
drones.append(Drone(screenWidth, random.randint(300,500))
def main():
global drones
while True:
#main loop stuff happening
if condition == True:
generate_enemy():
#main loop stuff happening
if player and (len(drones) > 0):
for i in range(len(drones)-1):
if drones[i].hitbox.colliderect(player.hitbox):
drones[i].hit()
main()