I have randomly spawned SKSpriteNodes left and right off the screen. They should just run through the screen and then the node gets deleted. They do what I want but I just have straight movement, I want to have them to move in an angle (later on randomly created)
This is what I have
// these lines are just to create the SpriteNode and place it off the screen
let randomObj = SKSpriteNode(imageNamed: "randomObj")
let leftOrRight:CGFloat = arc4random_uniform(2) == 0 ? 1 : -1
randomObj.position = CGPoint(x: CGFloat(leftOrRight)*(self.frame.width
+ randomObj.frame.width), y: random(min:0 , max: self.frame.height))
self.addChild(randomObj)
// here is the movement -> walk over the screen and delete
let distance = CGFloat(self.frame.width*2)
let moveRandomObj = SKAction.moveBy(x: (-leftOrRight)*distance + 100,
y: 0, duration: TimeInterval(0.008 * distance))
let removeRandomObj = SKAction.removeFromParent()
let moveAndRemove = SKAction.sequence([moveRandomObj, removeRandomObj])
randomObj.run(moveAndRemove)
I tried to give it a rotation with SKAction rotate by, but then just the sprite is rotated and it still moves horizontally
Appreciate any help